AI Insights · Timothy · April 2023
Top 5 Superhero Games on iOS in Turkey: Q1 2023 Performance
Discover the performance of top superhero games on iOS in Turkey during the first quarter of 2023, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2023, the top five superhero games on iOS in Turkey showed interesting trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
X-HERO experienced fluctuating weekly revenue, peaking at around $9.8K in late January. Downloads were inconsistent, with significant spikes in late January and late March, reaching approximately 6.5K. Active users saw a gradual decline from 150K to about 91.6K throughout the quarter, with minor upticks in early February and mid-March.
Marvel Contest of Champions had varying weekly revenue, with notable peaks of $12.7K in mid-February and $12.4K in late December. Downloads peaked at 3.3K in early January, but generally trended downward, ending the quarter at approximately 910. Active users showed a slight increase early in the quarter, peaking at around 15.1K in mid-February, before stabilizing at approximately 11.6K by the end of March.
Miraculous Ladybug & Cat Noir maintained steady weekly revenue throughout the quarter, with minor fluctuations around $100 and a peak of $151 in late March. Downloads saw a peak of 2.6K in early February, with a general downward trend towards the end of the quarter, ending at around 1.8K. Active users increased steadily, peaking at about 15K in mid-February, before stabilizing around 12.6K by the end of March.
Rope Hero: Vice Town showed modest and stable weekly revenue, averaging around $20-$40. Downloads peaked at approximately 1.6K in early February, followed by a gradual decline to around 888 by the end of March. Active users saw consistent growth early in the quarter, peaking at 7.7K in early February, before gradually declining to about 6.1K by the end of March.
PJ Masks™: Moonlight Heroes had minimal weekly revenue, peaking at $28 in mid-March. Downloads saw significant fluctuations, peaking at 2.4K in late January, with a general decline towards the end of the quarter, ending at around 855. Active users increased early in the quarter, peaking at around 5.1K in early February, before declining to about 3.7K by the end of March.
For more insights and detailed analysis, visit Sensor Tower. Stay tuned for future updates on app performance trends.